they will be posted on this page if appropriate.
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The resulting audio file should play in your map edited with
It should be set to a low bitrate. I use a Project rate of 11025
it, look at the bottom, left corner of Audacity.
When you are done editing the audio and are ready to save
for me, so thought I should document it before I forget. It's more
in a low bitrate. I finally found the setting in Audacity that works
speakers (ambient_generic objects) in your map, make sure you save it
using the Steam Hammer editor.) To get your audio files to work on
also applies to Garry's Mod, Counter-Strike, and other mods
Half Life 2 maps only work with low bitrate audio files. (This
How to save audio in Audacity for use in Hammer, a Half Life
How to save audio in audacity for use in Hammer, a Half
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